˜yÐÄvlog

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gamification

[ gey-muh-fi-key-shuhn ]

noun

  1. the process of turning an activity or task into a game or something resembling a game:

    Teachers can use gamification to motivate their students.



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˜yÐÄvlog History and Origins

Origin of gamification1

First recorded in 2000–05; game 1 + -i- + -fication
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Example Sentences

Examples have not been reviewed.

The gamification may be fun, but it’s purposeful too, Enzensberger says.

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That I have become a pawn in the gamification of health data.

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Indeed, Stearns’ book lays out a multi-step strategy for reforming our elections to make it easier to elect better candidates, without having to resort to such gamification.

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KTU professor highlights that the possibility to personally adaptthe learning process based on each learner's specific needs, abilities, and level of progress is one of the main advantages of gamification.

From

Retailers can also collaborate with other businesses and incorporate gamification elements to further enhance loyalty.

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